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Grandmaster level in StarCraft II using multi-agent reinforcement learning

Authors :
Tom Schaul
David Silver
James Molloy
Junhyuk Oh
Katrina McKinney
Oriol Vinyals
David H. Choi
Junyoung Chung
Tobias Pohlen
Dani Yogatama
Tobias Pfaff
Demis Hassabis
Michael Mathieu
Dan Horgan
Ivo Danihelka
Igor Babuschkin
Dario Wünsch
Tom Le Paine
Yury Sulsky
Wojciech Marian Czarnecki
Rémi Leblond
Ziyu Wang
Andrew Dudzik
Trevor Cai
Chris Apps
Yuhuai Wu
David Budden
Valentin Dalibard
Timo Ewalds
Oliver Smith
John P. Agapiou
Aja Huang
Roman Ring
Petko Georgiev
Max Jaderberg
Koray Kavukcuoglu
Alexander Vezhnevets
Caglar Gulcehre
Manuel Kroiss
Laurent Sifre
Richard E. Powell
Timothy P. Lillicrap
Source :
Nature. 575:350-354
Publication Year :
2019
Publisher :
Springer Science and Business Media LLC, 2019.

Abstract

Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an important challenge for artificial intelligence research, owing to its iconic and enduring status among the most difficult professional esports and its relevance to the real world in terms of its raw complexity and multi-agent challenges. Over the course of a decade and numerous competitions1-3, the strongest agents have simplified important aspects of the game, utilized superhuman capabilities, or employed hand-crafted sub-systems4. Despite these advantages, no previous agent has come close to matching the overall skill of top StarCraft players. We chose to address the challenge of StarCraft using general-purpose learning methods that are in principle applicable to other complex domains: a multi-agent reinforcement learning algorithm that uses data from both human and agent games within a diverse league of continually adapting strategies and counter-strategies, each represented by deep neural networks5,6. We evaluated our agent, AlphaStar, in the full game of StarCraft II, through a series of online games against human players. AlphaStar was rated at Grandmaster level for all three StarCraft races and above 99.8% of officially ranked human players.

Details

ISSN :
14764687 and 00280836
Volume :
575
Database :
OpenAIRE
Journal :
Nature
Accession number :
edsair.doi.dedup.....9d298c946101431edcf15241ecf98a28