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MegaViews
- Source :
- Computer Graphics Forum
- Publication Year :
- 2018
-
Abstract
- We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many-light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.
- Subjects :
- Hierarchy
Theoretical computer science
Global illumination
Computer science
020207 software engineering
02 engineering and technology
Viewpoints
Computer Graphics and Computer-Aided Design
Rendering (computer graphics)
Tree traversal
Visibility determination
Massively parallel algorithms
Scalability
0202 electrical engineering, electronic engineering, information engineering
Visibility
020201 artificial intelligence & image processing
Shadow mapping
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- Language :
- English
- ISSN :
- 01677055
- Database :
- OpenAIRE
- Journal :
- Computer Graphics Forum (online)
- Accession number :
- edsair.doi.dedup.....9754d05cf380c3d6e7e2c5b010a18dd7