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MegaViews

Authors :
Elmar Eisemann
Timothy R. Kol
Sungkil Lee
Pablo Bauszat
Source :
Computer Graphics Forum
Publication Year :
2018

Abstract

We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many-light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.

Details

Language :
English
ISSN :
01677055
Database :
OpenAIRE
Journal :
Computer Graphics Forum (online)
Accession number :
edsair.doi.dedup.....9754d05cf380c3d6e7e2c5b010a18dd7