Back to Search Start Over

A game theory‐based route planning approach for automated vehicle collection

Authors :
Jean-Marc Lasgouttes
Mohamed Hadded
Pascale Minet
VEhicule DEcarboné et COmmuniquant et sa Mobilité (VeDeCom)
Robotics & Intelligent Transportation Systems (RITS)
Inria de Paris
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
Wireless Networking for Evolving & Adaptive Applications (EVA)
ANR-15-CE22-0013,VALET,Redistribution automatique d'une flotte de véhicules en partage et valet de parking(2015)
Source :
Concurrency and Computation: Practice and Experience, Concurrency and Computation: Practice and Experience, Wiley, 2021, 33 (16), pp.e6246. ⟨10.1002/cpe.6246⟩, Concurrency and Computation: Practice and Experience, 2021, 33 (16), pp.e6246. ⟨10.1002/cpe.6246⟩
Publication Year :
2021
Publisher :
HAL CCSD, 2021.

Abstract

International audience; We consider a shared transportation system in an urban environment where human drivers collect vehicles that are no longer being used. Each driver, also called a platoon leader, is in charge of driving collected vehicles as a platoon to bring them back to some given location (e.g. an airport, a railway station). Platoon allocation and route planning for picking up and returning automated vehicles is one of the major issues of shared transportation systems that need to be addressed. In this paper, we propose a coalition game approach to compute 1) the allocation of unused vehicles to a minimal number of platoons, 2) the optimized tour of each platoon and 3) the minimum energy consumed to collect all these vehicles. In this coalition game, the players are the parked vehicles, and the coalitions are the platoons that are formed. This game, where each player joins the coalition that maximizes its payoff, converges to a stable solution. The quality of the solution obtained is evaluated with regard to three optimization criteria and its complexity is measured by the computation time required. Simulation experiments are carried out in various configurations. They show that this approach is very efficient to solve the multi-objective optimization problem considered, since it provides the optimal number of platoons in less than a second for 300 vehicles to be collected, and considerably outperforms other well-known optimization approaches like MOPSO (Multi-Objective Particle Swarm Optimization) and NSGA-II (Non dominated Sorting Genetic Algorithm).

Details

Language :
English
ISSN :
15320626 and 15320634
Database :
OpenAIRE
Journal :
Concurrency and Computation: Practice and Experience, Concurrency and Computation: Practice and Experience, Wiley, 2021, 33 (16), pp.e6246. ⟨10.1002/cpe.6246⟩, Concurrency and Computation: Practice and Experience, 2021, 33 (16), pp.e6246. ⟨10.1002/cpe.6246⟩
Accession number :
edsair.doi.dedup.....93ac0d7a59e4ff828d1840825ed5b2af
Full Text :
https://doi.org/10.1002/cpe.6246⟩