Back to Search
Start Over
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
- Source :
- Mathematics, Vol 9, Iss 1239, p 1239 (2021), Mathematics, Volume 9, Issue 11
- Publication Year :
- 2021
- Publisher :
- MDPI AG, 2021.
-
Abstract
- The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.
- Subjects :
- mathematical teaching methodologies
Multimedia
General Mathematics
Teaching method
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
050301 education
Binary number
real-valued functions
computer.software_genre
learning through video games
Consolidation (business)
0502 economics and business
educative innovation
Computer Science (miscellaneous)
QA1-939
050211 marketing
gamification
Adaptation (computer science)
0503 education
Engineering (miscellaneous)
computer
Video game
Mathematics
Subjects
Details
- Language :
- English
- ISSN :
- 22277390
- Volume :
- 9
- Issue :
- 1239
- Database :
- OpenAIRE
- Journal :
- Mathematics
- Accession number :
- edsair.doi.dedup.....9080ae22e330ee919a373787539f7d44