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Electronic Gaming Characteristics Associated with Class 3 Severe Obesity in Youth Who Attend the Pediatric Weight Management Programs of the COMPASS Network

Authors :
Jobayer Hossain
Douglas A. Gentile
William Stratbucker
Thao-Ly T. Phan
Amy L. Christison
Lloyd N. Werk
George Datto
Robert M. Siegel
Jared M. Tucker
Sam Stubblefield
Source :
Childhood Obesity. 15:21-30
Publication Year :
2019
Publisher :
Mary Ann Liebert Inc, 2019.

Abstract

Background: The prevalence of severe obesity and electronic game use among youth has increased over time. Methods: We administered a survey assessing gaming and psycho-demographic characteristics to youth aged 11–17 attending five weight management programs. We conducted chi-square and logistic regression analyses to describe the association between class 3 severe obesity and gaming characteristics. Results: Four hundred twelve youth (51% female, 26% Black, 25% Hispanic, 43% White, and 44% with class 3 severe obesity) completed the survey. There was a stepwise relationship between time spent gaming and class 3 severe obesity, with 28% of those playing 2 to

Details

ISSN :
21532176 and 21532168
Volume :
15
Database :
OpenAIRE
Journal :
Childhood Obesity
Accession number :
edsair.doi.dedup.....8fa5f3b5a4e670900d2b911a48d5df70