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Electronic Gaming Characteristics Associated with Class 3 Severe Obesity in Youth Who Attend the Pediatric Weight Management Programs of the COMPASS Network
- Source :
- Childhood Obesity. 15:21-30
- Publication Year :
- 2019
- Publisher :
- Mary Ann Liebert Inc, 2019.
-
Abstract
- Background: The prevalence of severe obesity and electronic game use among youth has increased over time. Methods: We administered a survey assessing gaming and psycho-demographic characteristics to youth aged 11–17 attending five weight management programs. We conducted chi-square and logistic regression analyses to describe the association between class 3 severe obesity and gaming characteristics. Results: Four hundred twelve youth (51% female, 26% Black, 25% Hispanic, 43% White, and 44% with class 3 severe obesity) completed the survey. There was a stepwise relationship between time spent gaming and class 3 severe obesity, with 28% of those playing 2 to
- Subjects :
- Male
Gerontology
Pediatric Obesity
Time Factors
Adolescent
Endocrinology, Diabetes and Metabolism
030209 endocrinology & metabolism
Body Mass Index
03 medical and health sciences
Screen time
0302 clinical medicine
030225 pediatrics
Compass
Weight management
Humans
Child
Video game
Class (computer programming)
Nutrition and Dietetics
Original Articles
Sedentary behavior
Severe obesity
Obesity, Morbid
Weight Reduction Programs
Cross-Sectional Studies
Video Games
Adolescent Behavior
Pediatrics, Perinatology and Child Health
Female
Sedentary Behavior
Psychology
human activities
Subjects
Details
- ISSN :
- 21532176 and 21532168
- Volume :
- 15
- Database :
- OpenAIRE
- Journal :
- Childhood Obesity
- Accession number :
- edsair.doi.dedup.....8fa5f3b5a4e670900d2b911a48d5df70