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A study of the perceived recognition affecting the adoption of innovation with respect to the online game in Taiwan

Authors :
Leticia L.Y. Kao
Julian Ming Sung Cheng
Edward Shih Tse Wang
Julia Ying Chao Lin
Source :
Cyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society. 10(6)
Publication Year :
2007

Abstract

The potential of online games to become a major global business and the existence of limited related references led to the current study. In this study, Rogers's diffusion of innovation (DOI) theory is applied to investigate the principles for the adoption of online games in Taiwan. The findings suggest that relative advantages and compatibility both have a significant effect on the adoption of online games for purposes of amusement, with the former being more important for early gamers and the latter being regarded as more critical for later gamers. In addition, complexity is found to impede online game diffusion and is regarded as the most important facilitator.

Details

ISSN :
10949313
Volume :
10
Issue :
6
Database :
OpenAIRE
Journal :
Cyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
Accession number :
edsair.doi.dedup.....8eb659c9b6786cf9c8a78949f35b1d21