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Rapid cross platform healthcare gaming design and implementation: The cost effective methodology

Authors :
Roger C.M. Ho
Melvyn W. B. Zhang
Source :
Technology and Health Care. 24:973-976
Publication Year :
2016
Publisher :
IOS Press, 2016.

Abstract

There have been massive advances in E-Health and M-Health technology, with recent interest in the utility of games for healthcare and the promotion of well-being and recovery as well as patient empowerment. There has been various review demonstrating the clinical effectiveness and efficacy of games for healthcare. It is the aim of this technical note to illustrate how appropriate gaming engines could be used by non-expert clinicians to program games that could run across various platforms, as well as games that could integrate well with existing mechanical sensors. This would address the limitations with regards to the evidence base of games, as well as the limitations in the deployment of games to various participants. More importantly, games designed are also more likely to be cost-effective and lower in cost. The ability of integration with existing mechanical sensors would value-add existing games and enable recovery and remediation in various domains of health. This would further expand the potential of games as an adjunctive treatment for patients, or at least, to maintain the gains that they have made in their recovery process.

Details

ISSN :
18787401 and 09287329
Volume :
24
Database :
OpenAIRE
Journal :
Technology and Health Care
Accession number :
edsair.doi.dedup.....88c14d1919e8242d4a62be79d31f1349
Full Text :
https://doi.org/10.3233/thc-161249