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Calculating and Analyzing Angular Head Jerk in Augmented and Virtual Reality: Effect of AR Cue Design on Angular Jerk

Authors :
Matt Werner
Joseph L. Gabbard
Kyle Tanous
Jared Van Dam
Source :
Applied Sciences, Volume 11, Issue 21, Applied Sciences, Vol 11, Iss 10082, p 10082 (2021)
Publication Year :
2021
Publisher :
Multidisciplinary Digital Publishing Institute, 2021.

Abstract

In this work, we propose a convenient method for evaluating levels of angular jerk in augmented reality (AR) and virtual reality (VR). Jerk is a rarely analyzed metric in usability studies, although it can be measured and calculated easily with most head-worn displays and can yield highly relevant information to designers. Here, we developed and implemented a system capable of calculating and analyzing jerk in real-time based on orientation data from an off-the-shelf head-worn display. An experiment was then carried out to determine whether the presence of AR user interface annotations results in changes to users’ angular head jerk when conducting a time-pressured visual search task. Analysis of the data indicates that a decrease in jerk is significantly associated with the use of AR augmentations. As noted in the limitations section, however, the conclusions drawn from this work should be limited, as this analysis method is novel in the VR/AR space and because of methodological limitations that limited the reliability of the jerk data. The work presented herein considerably facilitates the use of jerk as a quick component measure of usability and serves as an initial point off which future research involving jerk in VR and AR can be performed. Published version

Details

Language :
English
ISSN :
20763417
Database :
OpenAIRE
Journal :
Applied Sciences
Accession number :
edsair.doi.dedup.....88bbff6f0f606132b1bfd7298f0f6d6d
Full Text :
https://doi.org/10.3390/app112110082