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Personal Informatics for Sport

Authors :
Amon Rapp
Lia Tirabeni
Rapp, A
Tirabeni, L
Source :
ACM Transactions on Computer-Human Interaction. 25:1-30
Publication Year :
2018
Publisher :
Association for Computing Machinery (ACM), 2018.

Abstract

Technological advances in wearable computing are changing the sports domain. A variety of Personal Informatics (PI) tools are starting to provide support and improve athletes’ performance in many sports. In this article, we interviewed 20 amateur and elite athletes of different disciplines, using an array of PI devices, to explore how sports, as well as athletes’ experience, are affected by such instruments. We discovered that amateur athletes present different patterns of usage compared to elite ones. Moreover, we found that elite athletes make sense of their data by exploiting the knowledge they have about their own body and sports practice. We then proposed four considerations for design that we believe should be explored in the future, to reflect on how self-tracking is changing our perspective on sports, and, by and large, on our everyday life.

Details

ISSN :
15577325 and 10730516
Volume :
25
Database :
OpenAIRE
Journal :
ACM Transactions on Computer-Human Interaction
Accession number :
edsair.doi.dedup.....8231ad7b0d1c9dc8310b6c7650c4d669
Full Text :
https://doi.org/10.1145/3196829