Back to Search
Start Over
Exploiting Gamification to Improve Eco-driving Behaviour: The GamECAR Approach
- Source :
- Electronic Notes in Theoretical Computer Science
- Publication Year :
- 2019
- Publisher :
- Elsevier BV, 2019.
-
Abstract
- GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower and guide users to adopt an eco-friendly driving style. This will be achieved, without distracting them from safe driving, through a multidisciplinary approach aiming at the development of a user friendly, unobtrusive multi-player gaming environment, where the users will not only play collaboratively/competitively using their mobile device but also use the car itself and their own bodies, thus turning eco-driving into an immersive and highly motivating experience. The sensing infrastructure of GamECAR will acquire data related to driving from an OBD sensor that will capture a complex set of parameters related to eco-driving, and will also sense environmental and physiological parameters of the driver, so as to better position the state of the system (car) in context (environment, user). The GamECAR system will be quantified and evaluated in test campaigns with drivers in three different sites that will serve system development and will also demonstrate usefulness and exploitation potential.
- Subjects :
- General Computer Science
Computer science
020207 software engineering
Context (language use)
0102 computer and information sciences
02 engineering and technology
01 natural sciences
Theoretical Computer Science
Gamification
Human-centric design
Transportation
010201 computation theory & mathematics
Human–computer interaction
0202 electrical engineering, electronic engineering, information engineering
Set (psychology)
Mobile device
Subjects
Details
- ISSN :
- 15710661
- Volume :
- 343
- Database :
- OpenAIRE
- Journal :
- Electronic Notes in Theoretical Computer Science
- Accession number :
- edsair.doi.dedup.....7fcbac2257469a4fb7110a0474549629