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Hook vs. hope: How to enhance customer engagement through gamification
- Source :
- International Journal of Research in Marketing. 36:200-215
- Publication Year :
- 2019
- Publisher :
- Elsevier BV, 2019.
-
Abstract
- Many digital service providers have adopted gamification to promote customer engagement. Critical questions, however, remain about the most effective way to enhance customer engagement and increase sales by applying gamification. With a research design that combines qualitative and quantitative methods, including the use of objective sales data from a large field study and replication of the findings across different contexts, this study explores how gamification fosters customer engagement. Both field study results and a simulation study reveal gamification principles (i.e., social interaction, sense of control, goals, progress tracking, rewards, and prompts) that promote hope and consequently increase customer engagement and digital sales. Furthermore, we find that hope is more strongly associated with customer engagement than the psychological condition of compulsion, which even exerts a negative impact. This research thus explores how gamification creates value for customers and provides actionable insights for managers to foster hope through gamification as opposed to get customers hooked.
- Subjects :
- Marketing
Value (ethics)
Research design
Customer engagement
Engagement
Digital sales
Digital service
Social Sciences
POSITIVE EMOTIONS
Sense of control
Service provider
Gamification
Compulsion
Social relation
BROADEN
Hope
Business economics
ADDICTION
Business & Economics
BENEFITS
Business
Tracking (education)
Psychology
1505 Marketing
Subjects
Details
- ISSN :
- 01678116
- Volume :
- 36
- Database :
- OpenAIRE
- Journal :
- International Journal of Research in Marketing
- Accession number :
- edsair.doi.dedup.....76b2777e2ba90013b11bcd4ab57787d7
- Full Text :
- https://doi.org/10.1016/j.ijresmar.2019.02.003