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Hook vs. hope: How to enhance customer engagement through gamification

Authors :
Lin Dong
André Marchand
Andreas B. Eisingerich
Martin P. Fritze
Source :
International Journal of Research in Marketing. 36:200-215
Publication Year :
2019
Publisher :
Elsevier BV, 2019.

Abstract

Many digital service providers have adopted gamification to promote customer engagement. Critical questions, however, remain about the most effective way to enhance customer engagement and increase sales by applying gamification. With a research design that combines qualitative and quantitative methods, including the use of objective sales data from a large field study and replication of the findings across different contexts, this study explores how gamification fosters customer engagement. Both field study results and a simulation study reveal gamification principles (i.e., social interaction, sense of control, goals, progress tracking, rewards, and prompts) that promote hope and consequently increase customer engagement and digital sales. Furthermore, we find that hope is more strongly associated with customer engagement than the psychological condition of compulsion, which even exerts a negative impact. This research thus explores how gamification creates value for customers and provides actionable insights for managers to foster hope through gamification as opposed to get customers hooked.

Details

ISSN :
01678116
Volume :
36
Database :
OpenAIRE
Journal :
International Journal of Research in Marketing
Accession number :
edsair.doi.dedup.....76b2777e2ba90013b11bcd4ab57787d7
Full Text :
https://doi.org/10.1016/j.ijresmar.2019.02.003