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Start Over
Clocks, Bars and Balls
- Source :
- CHI Extended Abstracts
- Publication Year :
- 2016
- Publisher :
- ACM, 2016.
-
Abstract
- Children that rely on the use of single switches to access electronic devices, due to physical impairments, can play dynamic video games as their normally developing peers thanks to GNomon: one of the first framework for creating dynamic one-switch video games. However, children with physical impairments that also have cognitive disabilities find additional difficulties in using the current GNomon-based interface. To compensate these difficulties, the "classical" GNomon widget must be rethought and simplified. This paper proposes a parallel between three different widgets specifically designed for GNomon-based interfaces. Each widget employs metaphor in a different way and it has been evaluated with six children with motor and cognitive disabilities. The results are encouraging: a widget, based on the "big and small" concept, is preferred by children and is a candidate to make single-switch games easier to approach.
- Subjects :
- Children with Disabilities
Multimedia
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI)
Metaphor
business.industry
Computer science
Interface (computing)
media_common.quotation_subject
Usability
05 social sciences
Accessible Games
One-Switch Interaction
050109 social psychology
computer.software_genre
Cognitive disabilities
Gnomon
Human–computer interaction
0501 psychology and cognitive sciences
business
computer
050107 human factors
media_common
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
- Accession number :
- edsair.doi.dedup.....6b3b4bdb17479667199c6e993a7b7b81