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Authoring consistent landscapes with flora and fauna

Authors :
Pierre Ecormier-Nocca
Pooran Memari
Philippe Carrez
Marie-Paule Cani
Anne-Marie Moigne
Guillaume Cordonnier
Bedrich Benes
Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX)
École polytechnique (X)-Centre National de la Recherche Scientifique (CNRS)
Eidgenössische Technische Hochschule - Swiss Federal Institute of Technology [Zürich] (ETH Zürich)
GRAPHics and DEsign with hEterogeneous COntent (GRAPHDECO)
Inria Sophia Antipolis - Méditerranée (CRISAM)
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
Université Côte d'Azur (UCA)
Immersion Tools
Histoire naturelle de l'Homme préhistorique (HNHP)
Muséum national d'Histoire naturelle (MNHN)-Université de Perpignan Via Domitia (UPVD)-Centre National de la Recherche Scientifique (CNRS)
Department of Computer Science [Purdue]
Purdue University [West Lafayette]
We would like to thank all the participants of the ANR SCHOPPER project for their contributions, and Gowtham Harihara for the 3D animal models. This research was funded in part by National Science Foundation grant #10001387, Functional Proceduralization of 3D Geometric Models.
ANR-16-CE38-0007,SCHOPPER,Simulation des comportements des Hommes préhistoriques dasn leurs Paléo-Environnements pour la Recherche(2016)
Source :
ACM Transactions on Graphics, ACM Transactions on Graphics, Association for Computing Machinery, 2021, ACM Transactions on Graphics, 2021, ⟨10.1145/3450626.3459952⟩
Publication Year :
2021
Publisher :
Association for Computing Machinery (ACM), 2021.

Abstract

International audience; We present a novel method for authoring landscapes with flora and fauna while considering their mutual interactions. Our algorithm outputs a steadystate ecosystem in the form of density maps for each species, their daily circuits, and a modified terrain with eroded trails from a terrain, climatic conditions, and species with related biological information. We introduce the Resource Access Graph, a new data structure that encodes both interactions between food chain levels and animals traveling between resources over the terrain. A novel competition algorithm operating on this data progressively computes a steady-state solution up the food chain, from plants to carnivores. The user can explore the resulting landscape, where plants and animals are instantiated on the fly, and interactively edit it by over-painting the maps. Our results show that our system enables the authoring of consistent landscapes where the impact of wildlife is visible through animated animals, clearings in the vegetation, and eroded trails. We provide quantitative validation with existing ecosystems and a user-study with expert paleontologist end-users, showing that our system enables them to author and compare different ecosystems illustrating climate changes over the same terrain while enabling relevant visual immersion into consistent landscapes.

Details

ISSN :
15577368 and 07300301
Volume :
40
Database :
OpenAIRE
Journal :
ACM Transactions on Graphics
Accession number :
edsair.doi.dedup.....64059aa2fefb801b72f0c5586ecb0524
Full Text :
https://doi.org/10.1145/3450626.3459952