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Non-Negative Tensor Factorization for Human Behavioral Pattern Mining in Online Games

Authors :
Alessandro Bessi
Emilio Ferrara
Anna Sapienza
Source :
Information, Vol 9, Iss 3, p 66 (2018), Information; Volume 9; Issue 3; Pages: 66
Publication Year :
2018
Publisher :
MDPI AG, 2018.

Abstract

Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is extracting meaningful patterns of activity from this type of data, in a way that is also easy to interpret. Here, we propose to exploit tensor decomposition techniques, and in particular Non-negative Tensor Factorization, to discover hidden correlated behavioral patterns of play in a popular game: League of Legends. We first collect the entire gaming history of a group of about one thousand players, totaling roughly $100K$ matches. By applying our methodological framework, we then separate players into groups that exhibit similar features and playing strategies, as well as similar temporal trajectories, i.e., behavioral progressions over the course of their gaming history: this will allow us to investigate how players learn and improve their skills.<br />Comment: 9 pages, 6 figures, submitted to KDD'17

Details

ISSN :
20782489
Volume :
9
Database :
OpenAIRE
Journal :
Information
Accession number :
edsair.doi.dedup.....62d80d85e8295c3b0ac02201660fbdb3