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Real-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept
- Source :
- Journal of Neuroengineering and Rehabilitation, 12, 1, pp. 2, Journal of Neuroengineering and Rehabilitation, 12, 2, Journal of NeuroEngineering and Rehabilitation
- Publication Year :
- 2015
-
Abstract
- Contains fulltext : 153813.pdf (Publisher’s version ) (Open Access) BACKGROUND: Virtual reality (VR) provides interactive multimodal sensory stimuli and biofeedback, and can be a powerful tool for physical and cognitive rehabilitation. However, existing systems have generally not implemented realistic full-body avatars and/or a scaling of visual movement feedback. We developed a "virtual mirror" that displays a realistic full-body avatar that responds to full-body movements in all movement planes in real-time, and that allows for the scaling of visual feedback on movements in real-time. The primary objective of this proof-of-concept study was to assess the ability of healthy subjects to detect scaled feedback on trunk flexion movements. METHODS: The "virtual mirror" was developed by integrating motion capture, virtual reality and projection systems. A protocol was developed to provide both augmented and reduced feedback on trunk flexion movements while sitting and standing. The task required reliance on both visual and proprioceptive feedback. The ability to detect scaled feedback was assessed in healthy subjects (n = 10) using a two-alternative forced choice paradigm. Additionally, immersion in the VR environment and task adherence (flexion angles, velocity, and fluency) were assessed. RESULTS: The ability to detect scaled feedback could be modelled using a sigmoid curve with a high goodness of fit (R2 range 89-98%). The point of subjective equivalence was not significantly different from 0 (i.e. not shifted), indicating an unbiased perception. The just noticeable difference was 0.035 +/- 0.007, indicating that subjects were able to discriminate different scaling levels consistently. VR immersion was reported to be good, despite some perceived delays between movements and VR projections. Movement kinematic analysis confirmed task adherence. CONCLUSIONS: The new "virtual mirror" extends existing VR systems for motor and pain rehabilitation by enabling the use of realistic full-body avatars and scaled feedback. Proof-of-concept was demonstrated for the assessment of body perception during active movement in healthy controls. The next step will be to apply this system to assessment of body perception disturbances in patients with chronic pain.
- Subjects :
- Adult
Male
030506 rehabilitation
Just-noticeable difference
Computer science
Movement
media_common.quotation_subject
medicine.medical_treatment
Body perception
Health Informatics
Kinematics
Virtual reality
Biofeedback
Choice Behavior
Motion capture
User-Computer Interface
Young Adult
03 medical and health sciences
0302 clinical medicine
Feedback, Sensory
Perception
medicine
Immersion (virtual reality)
Humans
Computer vision
Simulation
media_common
Two-alternative forced choice
business.industry
Rehabilitation
Methodology
Torso
Proprioception
Disorders of movement Donders Center for Medical Neuroscience [Radboudumc 3]
Visual feedback
Physical rehabilitation
Healthy Volunteers
Biomechanical Phenomena
Female
Artificial intelligence
0305 other medical science
business
Psychomotor Performance
030217 neurology & neurosurgery
Subjects
Details
- ISSN :
- 17430003
- Volume :
- 12
- Database :
- OpenAIRE
- Journal :
- Journal of Neuroengineering and Rehabilitation
- Accession number :
- edsair.doi.dedup.....5ab27bac33645b093ba6c93379ee3f9a