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Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers’ perceptions and purchase behavior
- Source :
- Computers in Human Behavior, Computers in Human Behavior, 2020, 110, pp.1-36. ⟨10.1016/j.chb.2020.106374⟩, Computers in Human Behavior, Elsevier, 2020, 110, pp.1-36. ⟨10.1016/j.chb.2020.106374⟩
- Publication Year :
- 2020
- Publisher :
- Elsevier, 2020.
-
Abstract
- International audience; The application of virtual reality in human activities has been rapidly growing during the last decade. Shopping for food is an important part of people's daily lives. As overnight delivery services of fresh produce, such as Amazon Fresh, are in their development stage, more studies on virtual stores for perishable products are needed because the quality of FaVs cannot be easily assessed by consumers when virtual stores are used. This research examines the impact of a physical store, a non-immersive virtual store, and an immersive virtual store environment on consumers' perceptions and purchase behavior toward fruits and vegetables (FaVs). Experimental between-subjects design (i.e., three groups), combined with a questionnaire survey (after-only design), is used to address the study objectives. The research found that consumers' perceptions of FaVs in both non-immersive and immersive virtual stores (VS) are similar to those in a physical store. By contrast, consumers buy more FaVs in both non-immersive and immersive VS compared to a physical store. The findings also indicate that consumers tend to rely more on extrinsic cues (i.e., FaVs' prices) in the immersive VS when evaluating the FaVs on offer and less on intrinsic cues (e.g., FaVs' appearance) they use in the physical store. The results have important implications for practitioners and researchers with regard to the usefulness of virtual reality for better understanding of consumer behavior.
- Subjects :
- media_common.quotation_subject
050801 communication & media studies
Virtual reality
Fruits and vegetables
0508 media and communications
Arts and Humanities (miscellaneous)
Perception
Non-immersive virtual environment
Quality (business)
Virtual store
General Psychology
Consumer behaviour
media_common
05 social sciences
050301 education
Questionnaire
Advertising
Immersive virtual environment
Consumer behavior
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
Human-Computer Interaction
[SCCO.PSYC]Cognitive science/Psychology
Psychology
0503 education
Physical store
Subjects
Details
- Language :
- English
- ISSN :
- 07475632
- Database :
- OpenAIRE
- Journal :
- Computers in Human Behavior, Computers in Human Behavior, 2020, 110, pp.1-36. ⟨10.1016/j.chb.2020.106374⟩, Computers in Human Behavior, Elsevier, 2020, 110, pp.1-36. ⟨10.1016/j.chb.2020.106374⟩
- Accession number :
- edsair.doi.dedup.....559418208381a3c62b60e44337f87690