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Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
- Source :
- SIGGRAPH Talks
- Publication Year :
- 2019
-
Abstract
- Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including perspective, disparity, motion parallax, and other depth cues. In this article, we introduce ocular parallax rendering, a technology that accurately renders small amounts of gaze-contingent parallax capable of improving depth perception and realism in VR. Ocular parallax describes the small amounts of depth-dependent image shifts on the retina that are created as the eye rotates. The effect occurs because the centers of rotation and projection of the eye are not the same. We study the perceptual implications of ocular parallax rendering by designing and conducting a series of user experiments. Specifically, we estimate perceptual detection and discrimination thresholds for this effect and demonstrate that it is clearly visible in most VR applications. Additionally, we show that ocular parallax rendering provides an effective ordinal depth cue and it improves the impression of realistic depth in VR.<br />Video: https://www.youtube.com/watch?v=FvBYYAObJNM&feature=youtu.be Project Page: http://www.computationalimaging.org/publications/gaze-contingent-ocular-parallax-rendering-for-virtual-reality/
- Subjects :
- FOS: Computer and information sciences
J.4
Computer science
media_common.quotation_subject
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Computer Science - Human-Computer Interaction
02 engineering and technology
Virtual reality
050105 experimental psychology
Human-Computer Interaction (cs.HC)
Rendering (computer graphics)
Computer graphics
InformationSystems_MODELSANDPRINCIPLES
Computer Science - Graphics
H.5.1
Perception
0202 electrical engineering, electronic engineering, information engineering
Immersion (virtual reality)
medicine
0501 psychology and cognitive sciences
Computer vision
media_common
ComputingMethodologies_COMPUTERGRAPHICS
Retina
business.industry
05 social sciences
Perspective (graphical)
I.3.7
020207 software engineering
Computer Graphics and Computer-Aided Design
Gaze
Graphics (cs.GR)
medicine.anatomical_structure
Eye tracking
Augmented reality
Artificial intelligence
Parallax
business
Depth perception
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- SIGGRAPH Talks
- Accession number :
- edsair.doi.dedup.....55524003cc427f479378e16781d7b5df