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Two-strategy games with time constraints on regular graphs
- Source :
- Journal of Theoretical Biology
- Publication Year :
- 2019
-
Abstract
- Evolutionary game theory is a powerful method for modelling animal conflicts. The original evolutionary game models were used to explain specific biological features of interest, such as the existence of ritualised contests, and were necessarily simple models that ignored many properties of real populations, including the duration of events and spatial and related structural effects. Both of these areas have subsequently received much attention. Spatial and structural effects have been considered in evolutionary graph theory, and a significant body of literature has been built up to deal with situations where the population is not homogeneous. More recently a theory of time constraints has been developed to take account of the fact that different events can take different times, and that interaction times can explicitly depend upon selected strategies, which can, in turn, influence the distribution of different opponent types within the population. Here, for the first time, we build a model of time constraint games which explicitly considers a spatial population, by considering a population evolving on an underlying graph, using two graph dynamics, birth–death and death-birth. We consider one short time scale along which frequencies of pairs and singles change as individuals interact with their neighbours, and another, evolutionary time scale, along which frequencies of strategies change in the population. We show that for graphs with large degree, both dynamics reproduce recent results from well-mixed time constraint models, including two ESSs being common in Hawk-Dove and Prisoner’s Dilemma games, but for low degree there can be marked differences. For birth–death processes the effect of the graph degree is small, whereas for death-birth dynamics there is a large effect. The general prediction for both Hawk-Dove and Prisoner’s dilemma games is that as the graph degree decreases, i.e., as the number of neighbours decreases, mixed ESS do appear. In particular, for the Prisoner’s dilemma game this means that cooperation is easier to establish in situations where individuals have low number of neighbours. We thus see that solutions depend non-trivially on the combination of graph degree, dynamics and game.
- Subjects :
- 0301 basic medicine
Statistics and Probability
Computer science
Population
Hawk-Dove game
HB
Evolutionary game theory
Birth-death and death-birth updating
Scale (descriptive set theory)
General Biochemistry, Genetics and Molecular Biology
03 medical and health sciences
QH301
0302 clinical medicine
Game Theory
Evolutionary graph theory
Games on regular graphs
Time constraint
Animals
Cooperative Behavior
education
QA
education.field_of_study
Prisoner's dilemma
General Immunology and Microbiology
Degree (graph theory)
Applied Mathematics
Two-graph
General Medicine
Biological Evolution
030104 developmental biology
Modeling and Simulation
General Agricultural and Biological Sciences
Mathematical economics
030217 neurology & neurosurgery
Subjects
Details
- ISSN :
- 10958541 and 00225193
- Volume :
- 506
- Database :
- OpenAIRE
- Journal :
- Journal of theoretical biology
- Accession number :
- edsair.doi.dedup.....5516921173d784c18dc0191dd0552233