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Improving Hearthstone AI by Combining MCTS and Supervised Learning Algorithms
- Source :
- CIG
- Publication Year :
- 2018
-
Abstract
- We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview our custom implementation of the MCTS that is well-suited for games with partially hidden information and random effects. We also describe experiments which we designed to quantify the performance of our Hearthstone agent's decision making. We show that even simple neural networks can be trained and successfully used for the evaluation of game states. Moreover, we demonstrate that by providing a guidance to the game state search heuristic, it is possible to substantially improve the win rate, and at the same time reduce the required computations.<br />Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG'18); pages 445-452; ISBN: 978-1-5386-4358-7
- Subjects :
- FOS: Computer and information sciences
Computer Science - Machine Learning
Artificial neural network
Computer science
Heuristic
business.industry
Computer Science - Artificial Intelligence
ComputingMilieux_PERSONALCOMPUTING
02 engineering and technology
Machine learning
computer.software_genre
Machine Learning (cs.LG)
Prediction algorithms
Tree (data structure)
Artificial Intelligence (cs.AI)
020204 information systems
0202 electrical engineering, electronic engineering, information engineering
020201 artificial intelligence & image processing
State (computer science)
Artificial intelligence
business
Video game
computer
Supervised training
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- CIG
- Accession number :
- edsair.doi.dedup.....54ae43ed6167aa60aaf2c4c4f44b789e