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Making Sense of Experience
- Source :
- Human–Computer Interaction Series ISBN: 9783319682129, Funology ISBN: 9781402029660, Funology
- Publication Year :
- 2018
- Publisher :
- Springer International Publishing, 2018.
-
Abstract
- When this chapter appeared in the first edition of Funology in 2003, there was an emerging interest in user experience. However, the information processing theories and models of interaction that were used at the time lacked the concepts and vocabulary necessary to understand how to design for experience. So, in ‘Making Sense of Experience’ we offered a vocabulary and a set of concepts to be used by HCI researchers and designers interested in user experience. When we were invited to revise the chapter for Funology 2, we decided to leave it as originally published but to add an endnote reflecting how our ideas have developed since 2003. This ‘endnote’ features as the preface to this chapter, and to also our other chapter, The Enchantments of Technology.
- Subjects :
- Vocabulary
Computer science
business.industry
media_common.quotation_subject
05 social sciences
020207 software engineering
02 engineering and technology
World Wide Web
Information processing theory
User experience design
Mobile phone
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
business
Set (psychology)
050107 human factors
media_common
Subjects
Details
- ISBN :
- 978-3-319-68212-9
978-1-4020-2966-0 - ISBNs :
- 9783319682129 and 9781402029660
- Database :
- OpenAIRE
- Journal :
- Human–Computer Interaction Series ISBN: 9783319682129, Funology ISBN: 9781402029660, Funology
- Accession number :
- edsair.doi.dedup.....5175c8a23c452344983cb4522606342f