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Scalable peer-to-peer streaming for live entertainment content
- Source :
- IEEE Communications Magazine. 46:40-46
- Publication Year :
- 2008
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2008.
-
Abstract
- We present a system for streaming live entertainment content over the Internet originating from a single source to a scalable number of consumers without resorting to centralised or provider- provisioned resources. The system creates a peer-to-peer overlay network, which attempts to optimise use of existing capacity to ensure quality of service, delivering low start-up delay and lag in playout of the live content. There are three main aspects of our solution. Firstly, a swarming mechanism that constructs an overlay topology for minimising propagation delays from the source to end consumers. Secondly, a distributed overlay anycast system that uses a location-based search algorithm for peers to quickly find the closest peers in a given stream. Finally, a novel incentives mechanism that encourages peers to donate capacity even when the user is not actively consuming content.<br />Comment: 11 pages, 6 figures
- Subjects :
- Networking and Internet Architecture (cs.NI)
FOS: Computer and information sciences
Computer Networks and Communications
business.industry
Computer science
Quality of service
Overlay network
Peer-to-peer
computer.software_genre
Computer Science Applications
Computer Science - Networking and Internet Architecture
Search algorithm
Anycast
Scalability
The Internet
Electrical and Electronic Engineering
business
computer
Computer network
Subjects
Details
- ISSN :
- 01636804
- Volume :
- 46
- Database :
- OpenAIRE
- Journal :
- IEEE Communications Magazine
- Accession number :
- edsair.doi.dedup.....4b6e7852fe82e0e0cdeee260fa05d72a
- Full Text :
- https://doi.org/10.1109/mcom.2008.4689206