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Interdependent creativity for Learning in a Virtual World

Authors :
Joséphine Rémon
Maria Antonietta Impedovo
Martine Gadille
Caroline Corvasce
Centre National de la Recherche Scientifique (CNRS)
Laboratoire d'économie et de sociologie du travail (LEST)
Aix Marseille Université (AMU)-Centre National de la Recherche Scientifique (CNRS)
Aix Marseille Université (AMU)
Apprentissage, Didactique, Evaluation, Formation (ADEF)
Université Lumière - Lyon 2 - UFR Lettres, Sciences du langage et Arts (UL2 UFR LESLA)
Université Lumière - Lyon 2 (UL2)
Interactions, Corpus, Apprentissages, Représentations (ICAR)
École normale supérieure - Lyon (ENS Lyon)-Université Lumière - Lyon 2 (UL2)-INRP-Ecole Normale Supérieure Lettres et Sciences Humaines (ENS LSH)-Centre National de la Recherche Scientifique (CNRS)
Recherche financée par la Direction au Numérique Educatif, du ministère de l'éducation français, dans le cadre du dispositif d'Incubateurs Académiques et par l'Institut Français d'Education, dans le cadre du dispositif des Lieux d'éducation associés, ENS Lyon.
Laboratoire d'Economie et de Sociologie du Travail (LEST)
École normale supérieure de Lyon (ENS de Lyon)-Université Lumière - Lyon 2 (UL2)-INRP-Ecole Normale Supérieure Lettres et Sciences Humaines (ENS LSH)-Centre National de la Recherche Scientifique (CNRS)
Source :
Information and Learning sciences, Information and Learning sciences, Emerald, 2021, ⟨10.1108/ILS-02-2020-0038⟩, Information and Learning sciences, 2021, ⟨10.1108/ILS-02-2020-0038⟩
Publication Year :
2021
Publisher :
HAL CCSD, 2021.

Abstract

Purpose The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils’ learning in a pilot secondary school. Design/methodology/approach The analysis is the result of a pluri-disciplinary systemic analysis involving didactics, sociology, psychology and management science on an individual, collective and systemic scale. This participatory action research is based on interviews and systematic observations in class, in-world and in the global ecosystem. Linguistic and multimodal analysis is applied to the data, through teacher monographs that hint at the teachers’ activity. Findings Pupils’ and teachers’ creativity appeared to be anchored within four main interdependent nurturing conditions the personal inclinations and professional interactions in the sociotechnical network sustaining the VW; a creative regulation allowing compromises with the institutional constraints of pedagogical control; avatars and 3 D boundary objects that act as a motor of teachers-pupils inquiry and creativity; the sociotechnical network that contributes, through the actors’ play, to bringing the organisational rules of the school towards an innovation trajectory, that in turns mediates success in the use and the adoption of the new technology. Research limitations/implications Although this is a study within a specific school, the findings can be put to use by other pedagogical teams who would wish to integrate a VW to re-engage pupils. Practical implications The participatory design processes taking place within a sociotechnical network support teachers in the building of Virtual World scenarios negotiated with researchers and start-up developers. Social implications The pedagogical use of a virtual world opens new learning engagement opportunities for the pupils through enhanced experiential learning and sustains the transformation of teachers’ professionality. Originality/value The authors’ approach differs from the previous educational VW literature, in that they integrate the teachers’ creativity and their pedagogical scripts into their study, within a systemic approach, thus requiring a wider theoretical framework, necessary for understanding the building of strategies and knowledge that foster teachers’ and pupils’ creativity in educational settings using a VW.

Details

Language :
French
ISSN :
23985348
Database :
OpenAIRE
Journal :
Information and Learning sciences, Information and Learning sciences, Emerald, 2021, ⟨10.1108/ILS-02-2020-0038⟩, Information and Learning sciences, 2021, ⟨10.1108/ILS-02-2020-0038⟩
Accession number :
edsair.doi.dedup.....48dc178f21abe3bf91815ac3a5a10e93