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Game innovation: a case study using the Kizzugemu visual novel game with Tyranobuilder software in elementary school

Authors :
Hamidulloh Ibda
Nur Rira Febriani
Muhammad Fadloli Al Hakim
Silviana Nur Faizah
Andrian Gandi Wijanarko
Nanang Qosim
Source :
Indonesian Journal of Electrical Engineering and Computer Science. 28:460
Publication Year :
2022
Publisher :
Institute of Advanced Engineering and Science, 2022.

Abstract

This research aims to find out the innovation of the Kizzugemu visual novel game with TyranoBuilder software in elementary school Javanese language learning. The lack of game media innovation in elementary school Javanese language learning is the background of this research. The research method is descriptive and qualitative, with data mining techniques; observation, indepth interviews, and documentation that present the results of descriptions of the innovation, features, application, and impact of using the game in elementary Javanese language learning. The research subjects were the class teacher and 24 fifth-grade students of Madrasah Ibtidaiyah Ma’arif Bulurejo Magelang, Indonesia. The results showed the game’s innovation in multimedia-based game updates, applications, videos, sounds, and texts with the meaning of children’s games in Javanese, Javanese alphabet, Indonesian, and English. Game features are in the form of reading text in each scene and visualized in the material of the Javanese language. The implementation of the game is carried out through five stages which impact teacher awareness, learning media innovation, improved learning outcomes, activeness, understanding of Javanese, and support from parents and schools. Future research needs to explore visual novel game innovation through the latest software.

Details

ISSN :
25024760 and 25024752
Volume :
28
Database :
OpenAIRE
Journal :
Indonesian Journal of Electrical Engineering and Computer Science
Accession number :
edsair.doi.dedup.....450093ddf9061a329dd3bd96d1e93ba3