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How to Adapt Games for Learning: The Potential Role of Instructional Support
- Source :
- Communications in Computer and Information Science ISBN: 9783642338137, Serious games: the challenge, 1-5, STARTPAGE=1;ENDPAGE=5;TITLE=Serious games: the challenge
- Publication Year :
- 2012
- Publisher :
- Springer Berlin Heidelberg, 2012.
-
Abstract
- Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003).
Details
- ISBN :
- 978-3-642-33813-7
- ISBNs :
- 9783642338137
- Database :
- OpenAIRE
- Journal :
- Communications in Computer and Information Science ISBN: 9783642338137, Serious games: the challenge, 1-5, STARTPAGE=1;ENDPAGE=5;TITLE=Serious games: the challenge
- Accession number :
- edsair.doi.dedup.....44689bb03b0a66f7c599a4cc8aaf9294