Back to Search Start Over

How to Adapt Games for Learning: The Potential Role of Instructional Support

Authors :
ter Vrugte, Judith
de Jong, Ton
De Wannemacker, S.
Van der Cruysse, S.
Clarebout, G.
Faculty of Behavioural, Management and Social Sciences
Source :
Communications in Computer and Information Science ISBN: 9783642338137, Serious games: the challenge, 1-5, STARTPAGE=1;ENDPAGE=5;TITLE=Serious games: the challenge
Publication Year :
2012
Publisher :
Springer Berlin Heidelberg, 2012.

Abstract

Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003).

Details

ISBN :
978-3-642-33813-7
ISBNs :
9783642338137
Database :
OpenAIRE
Journal :
Communications in Computer and Information Science ISBN: 9783642338137, Serious games: the challenge, 1-5, STARTPAGE=1;ENDPAGE=5;TITLE=Serious games: the challenge
Accession number :
edsair.doi.dedup.....44689bb03b0a66f7c599a4cc8aaf9294