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Storage in Computational Geometry
- Publication Year :
- 2023
- Publisher :
- arXiv, 2023.
-
Abstract
- We show that $n$ real numbers can be stored in a constant number of real numbers such that each original real number can be fetched in $O(\log n)$ time. Although our result has implications for many computational geometry problems, we show here, combined with Han's $O(n\sqrt{\log n})$ time real number sorting algorithm [3, arXiv:1801.00776], we can improve the complexity of Kirkpatrick's point location algorithm [8] to $O(n\sqrt{\log n})$ preprocessing time, a constant number of real numbers for storage and $O(\log n)$ point location time. Kirkpatrick's algorithm uses $O(n\log n)$ preprocessing time, $O(n)$ storage and $O(\log n)$ point location time. The complexity results in Kirkpatrick's algorithm was the previous best result. Although Lipton and Tarjan's algorithm [10] predates Kirkpatrick's algorithm and has the same complexity, Kirkpatrick's algorithm is simpler and has a better structure. This paper can be viewed as a companion paper of paper [3, arXiv:1801.00776].<br />Comment: This is an interesting result, especially when read together with paper [3]
Details
- Database :
- OpenAIRE
- Accession number :
- edsair.doi.dedup.....3f177fb1d9326244845083cdf5496605
- Full Text :
- https://doi.org/10.48550/arxiv.2302.11821