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Reputation and Pricing Dynamics in Online Markets
- Source :
- IEEE/ACM Transactions on Networking. 29:1745-1759
- Publication Year :
- 2021
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2021.
-
Abstract
- We study the economic interactions among sellers and buyers in online markets. In such markets, buyers have limited information about the product quality, but can observe the sellers' reputations which depend on their past transaction histories and ratings from past buyers. Sellers compete in the same market through pricing, while considering the impact of their heterogeneous reputations. We consider sellers with limited as well as unlimited capacities, which correspond to different practical market scenarios. In the unlimited seller capacity scenario, buyers prefer the seller with the highest reputation-price ratio. If the gap between the highest and second highest seller reputation levels is large enough, then the highest reputation seller dominates the market as a monopoly. If sellers' reputation levels are relatively close to each other, then those sellers with relatively high reputations will survive at the equilibrium, while the remaining relatively low reputation sellers will get zero market share. In the limited seller capacity scenario, we further consider two different cases. If each seller can only serve one buyer, then it is possible for sellers to set their monopoly prices at the equilibrium while all sellers gain positive market shares; if each seller can serve multiple buyers, then it is possible for sellers to set maximum prices at the equilibrium. Simulation results show that the dynamics of reputations and prices in the longer-term interactions will converge to stable states, and the initial buyer ratings of the sellers play the critical role in determining sellers' reputations and prices at the stable state.
- Subjects :
- FOS: Computer and information sciences
Computer Networks and Communications
Computer science
media_common.quotation_subject
TheoryofComputation_GENERAL
Computer Science Applications
Product (business)
Microeconomics
Competition (economics)
Sharing economy
Computer Science - Computer Science and Game Theory
ComputingMilieux_COMPUTERSANDSOCIETY
Quality (business)
Electrical and Electronic Engineering
Market share
Monopoly
Database transaction
Software
Computer Science and Game Theory (cs.GT)
Reputation
media_common
Subjects
Details
- ISSN :
- 15582566 and 10636692
- Volume :
- 29
- Database :
- OpenAIRE
- Journal :
- IEEE/ACM Transactions on Networking
- Accession number :
- edsair.doi.dedup.....3e18573e5bdab0a162d984b814a3c820