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Characterizing Omega-Regularity through Finite-Memory Determinacy of Games on Infinite Graphs
- Source :
- STACS'22, STACS'22, Mar 2022, Online, France. ⟨10.4230/LIPIcs.STACS.2022.16⟩
- Publication Year :
- 2023
- Publisher :
- episciences.org, 2023.
-
Abstract
- We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many natural problems in theoretical computer science. We focus on the strategy complexity question: given an objective, how much memory does each player require to play as well as possible? A classical result is that finite-memory strategies suffice for both players when the objective is $\omega$-regular. We show a reciprocal of that statement: when both players can play optimally with a chromatic finite-memory structure (i.e., whose updates can only observe colors) in all infinite game graphs, then the objective must be $\omega$-regular. This provides a game-theoretic characterization of $\omega$-regular objectives, and this characterization can help in obtaining memory bounds. Moreover, a by-product of our characterization is a new one-to-two-player lift: to show that chromatic finite-memory structures suffice to play optimally in two-player games on infinite graphs, it suffices to show it in the simpler case of one-player games on infinite graphs. We illustrate our results with the family of discounted-sum objectives, for which $\omega$-regularity depends on the value of some parameters.<br />Comment: A previous conference version appeared in STACS 2022. 48 pages, 14 figures
- Subjects :
- FOS: Computer and information sciences
TheoryofComputation_MISCELLANEOUS
finite-memory determinacy
Computer Science::Computer Science and Game Theory
Computer Science - Logic in Computer Science
infinite arenas
[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT]
Formal Languages and Automata Theory (cs.FL)
ComputingMilieux_PERSONALCOMPUTING
[INFO.INFO-LO]Computer Science [cs]/Logic in Computer Science [cs.LO]
TheoryofComputation_GENERAL
Computer Science - Formal Languages and Automata Theory
optimal strategies
Logic in Computer Science (cs.LO)
Computer Science - Computer Science and Game Theory
[INFO]Computer Science [cs]
two-player games on graphs
��-regular languages
Theory of computation ��� Formal languages and automata theory
Computer Science and Game Theory (cs.GT)
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- STACS'22, STACS'22, Mar 2022, Online, France. ⟨10.4230/LIPIcs.STACS.2022.16⟩
- Accession number :
- edsair.doi.dedup.....33b16948c417ec29c73a391f19750f8b