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Prototyping AR EduGame for children: learning Indonesian culture

Authors :
Fatah Yasin Al Irsyadi
Umi Fadlilah
Endah Sudarmilah
Heru Supriyono
Azizah Fatmawati
Source :
MATEC Web of Conferences, Vol 197, p 03012 (2018)
Publication Year :
2018
Publisher :
EDP Sciences, 2018.

Abstract

Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.

Details

Language :
English
Volume :
197
Database :
OpenAIRE
Journal :
MATEC Web of Conferences
Accession number :
edsair.doi.dedup.....3237d20cb5c1bcfdde7d46d3e0e23149