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Frame, Game, and Circuit: Truth and the Human in Japanese Human-machine Interface Research
- Publication Year :
- 2022
- Publisher :
- Open Access Te Herenga Waka-Victoria University of Wellington, 2022.
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Abstract
- This essay tracks the ‘human’ emergent in human-centred technologies (HCTs) in Japan. A primary aim of HCTs is to extract the true intention of the user and actualise it as machine action. Beyond this, HCT researchers maintained that creating such technologies would give them access to the truth of the human itself. In this essay, I examine the games of truth played in HCT, in which teachers exercise authority over students by defining their true intentions for them, and students learned what they needed to become good researchers. I then show how through analogical relations, human subjects with esteemed qualities became what HCTs must be, and HCTs a means for imagining what human beings truly are. What emerged were truths that transcended human and machine: all are systems of information and, in the end, the right machine can approach humanity enough to fulfil even the most human of responsibilities.
- Subjects :
- Archeology
060101 anthropology
Computer science
business.industry
05 social sciences
Frame (networking)
0507 social and economic geography
Robotics
06 humanities and the arts
FOS: Sociology
Arts and Humanities (miscellaneous)
Action (philosophy)
Human–computer interaction
Anthropology
Cybernetics
Human–machine interface
0601 history and archaeology
Artificial intelligence
business
050703 geography
Subjects
Details
- Database :
- OpenAIRE
- Accession number :
- edsair.doi.dedup.....2e06c35f74875146c4618d76c6ada4e6
- Full Text :
- https://doi.org/10.25455/wgtn.20514816