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Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine
- Source :
- Aging Clinical and Experimental Research, Aging: clinical and experimental research, 455–463
- Publication Year :
- 2022
- Publisher :
- Springer, 2022.
-
Abstract
- Background Polypharmacy is becoming increasingly common and all doctors must be prepared to manage it competently. Aims The aim of this project is to evaluate the feasibility and use of a novel gamification-based teaching intervention on polypharmacy among doctors undergoing advanced geriatric training. Among others, one of the learning goals for the students was to be able to describe the adherence to medication. Methods Electronic questionnaire sent to students of the third session “evidence-based medicine in geriatrics” of advanced postgraduate course in geriatrics of the European Academy for Medicine of Ageing. Results Most students reported issues with forgetting doses and remembering sufficiently to establish a medication routine due to busy schedules as well as social influences around medication taking. Reflecting on the challenges of the game, most students reported that their own prescribing practice was likely to change. Discussion and conclusion The current model of learning appears to be a feasible approach for postgraduate medical education or in other areas of healthcare such as nursing or physiotherapy. Learning through action and reflection promotes deeper thinking and can lead to behavioral change, in this case thus enhancing the attitudes and understanding regarding pharmacological issues associated with ageing. Recommendations for future research in medical education about medication adherence are outlined.
- Subjects :
- Aging
medicine.medical_specialty
11221 Clinic for Geriatric Medicine
education
610 Medicine & health
2717 Geriatrics and Gerontology
Session (web analytics)
Education
03 medical and health sciences
0302 clinical medicine
1302 Aging
Medical
Surveys and Questionnaires
Intervention (counseling)
Health care
M&M game
medicine
Training
Humans
Learning
030212 general & internal medicine
Aged
Social influence
Polypharmacy
Geriatrics
Medical education
Forgetting
Polypharmacy, Education, Training, Medical, Gamification, M&M game
business.industry
Teaching
Gamification
Ageing
Action (philosophy)
Curriculum
Human medicine
Geriatrics and Gerontology
business
Psychology
030217 neurology & neurosurgery
Subjects
Details
- Language :
- English
- ISSN :
- 03949532
- Database :
- OpenAIRE
- Journal :
- Aging Clinical and Experimental Research, Aging: clinical and experimental research, 455–463
- Accession number :
- edsair.doi.dedup.....2cca210aac24f0705ccf54ae08be452c