Back to Search Start Over

Esports Governance: Exploring Stakeholder Dynamics

Authors :
Paul Michael Brannagan
Jonathan Grix
Geoff Dickson
Nicolas Scelles
Qi Peng
Source :
Sustainability, Vol 12, Iss 8270, p 8270 (2020), Sustainability, Volume 12, Issue 19
Publication Year :
2020
Publisher :
MDPI AG, 2020.

Abstract

Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, &ldquo<br />Is the esports governance model sustainable?&rdquo<br />Data were sourced from documentation, focus groups (N = 3) and semi-structured interviews (N = 6). Thematic analysis was conducted using Nvivo. The findings suggest that (1) the current esports governance framework features some attributes of the &ldquo<br />lead organisation-governed network&rdquo<br />with the power residing mainly in game publishers<br />(2) the rising power of other stakeholders in the network seeking to address integrity issues has caused fragmentation of the esports governance framework<br />(3) esports governance is evolving towards a network administration organisation (NAO) model. Such evolution has a few challenges&mdash<br />most notably, the compliance of game publishers. Given the social impact of the integrity issues, governments should play a main role in facilitating a NAO model.

Details

Language :
English
Database :
OpenAIRE
Journal :
Sustainability, Vol 12, Iss 8270, p 8270 (2020), Sustainability, Volume 12, Issue 19
Accession number :
edsair.doi.dedup.....2b013c0c061d87f90d12c592d5a60096