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Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action

Authors :
Kyra Wang
Zeynep Duygu Tekler
Lynette Cheah
Dorien Herremans
Lucienne Blessing
Source :
Sustainability; Volume 13; Issue 24; Pages: 13912, Sustainability, Vol 13, Iss 13912, p 13912 (2021)
Publication Year :
2021
Publisher :
MDPI AG, 2021.

Abstract

While public awareness of climate change has grown over the years, many people still have misconceptions regarding effective individual environmental action. In this paper, we present a serious game called PEAR, developed using elements of geolocation and augmented reality (AR), aimed at increasing players’ awareness of climate change issues and propensity for effective sustainable behaviours. We conducted a study with participants who played the game, gauging their knowledge of and attitudes towards climate change issues before and after playing the game. Our results show that the game significantly improved participants’ knowledge on sustainability and climate-change-related issues, and that it also significantly improved their attitudes towards these topics, thus proving that serious games have the potential to impart knowledge and promote sustainable behaviours. Additionally, our results address the lack of empirical studies on the knowledge base of serious sustainability games by introducing methods of quantitatively analysing the effects of serious sustainability games while additionally providing more knowledge about the effectiveness of the specific design elements of our game.

Details

ISSN :
20711050
Volume :
13
Database :
OpenAIRE
Journal :
Sustainability
Accession number :
edsair.doi.dedup.....29e3efb0bc18af3aac01f1086bae482b