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Students' perceptions of an in-house developed pharmacy serious game for professional skills training
- Source :
- BMJ Simul Technol Enhanc Learn
- Publication Year :
- 2019
-
Abstract
- BackgroundAn in-house three-dimensional (3D) multiplayer online role-playing game was developed for professional skills training of pharmacy students. Students play the game in a post-apocalyptic world to save humankind from zombies. They solve virtual patient encounters through visual and motion-capture technologies. Their gaming perceptions and experiences were investigated.MethodA self-administered questionnaire obtained participants’ demographics, gaming interests, perceptions of game effectiveness, preferences on gaming elements and gameplay experience through the Game Engagement Questionnaire (GEQ). Pre-gameplay and post-gameplay assessments were tracked to assess student learning. Descriptive statistics and paired sample t-tests were used for analysis.ResultsFifty-five students were recruited. Two-thirds of the gameplay group (67.9%) liked the post-apocalyptic fantasy settings and heroic storyline (66.0%). Three quarters liked the modern setting (73.1%), authentic plots (73.5%) and plot animations (72.3%). Participants felt the game was effective in training health communication and patient history-taking skills (81.8%). Participants’ test scores for counselling increased from 66.1%±7.6% (pre-gameplay) to 70.3%±8.0% (post-gameplay, p=0.004). The highest scoring GEQ dimension was sensory and imaginative immersion (2.92±0.74).ConclusionStudents found the game useful for pharmacy professional skills training. With proper implementation, this game can become a useful tool to enhance student learning and gear them towards clinical practices.
- Subjects :
- Medical education
Descriptive statistics
Demographics
business.industry
media_common.quotation_subject
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
Short Report
050301 education
Health Informatics
Pharmacy
Serious game
Education
03 medical and health sciences
0302 clinical medicine
Virtual patient
Modeling and Simulation
Perception
030212 general & internal medicine
Psychology
business
0503 education
Health communication
media_common
Professional skills
Subjects
Details
- ISSN :
- 20566697
- Volume :
- 6
- Issue :
- 5
- Database :
- OpenAIRE
- Journal :
- BMJ simulationtechnology enhanced learning
- Accession number :
- edsair.doi.dedup.....1e23aea66df410a5a83d3aa1ecc48904