Back to Search
Start Over
Inspiration from VR gaming technology: Deep immersion and realistic interaction for scientific visualization
- Source :
- Scopus-Elsevier, VISIGRAPP (3: IVAPP)
-
Abstract
- The computer gaming industry is traditionally the moving power and spirit in the development of computer visualization hardware and software. This year, affordable and high quality virtual reality headsets became available and the science community is eager to get benefit from it. This paper describes first experiences in adapting the new hardware for three different visualization use cases. In all three examples existing visualization pipelines were extended by virtual reality technology. We describe our approach, based on the HTC Vive VR headset, the open source software Blender and the Unreal Engine 4 game engine. The use cases are from three different fields: large-scale particle physics research, X-ray-imaging for entomology research and medical imaging with ultrasound computer tomography. Finally we discuss benefits and limits of the current virtual reality technology and present an outlook to future developments.
- Subjects :
- Multimedia
Computer science
business.industry
Headset
Scientific visualization
02 engineering and technology
Virtual reality
021001 nanoscience & nanotechnology
computer.software_genre
01 natural sciences
Visualization
010309 optics
Software
Human–computer interaction
0103 physical sciences
Immersion (virtual reality)
Use case
Ultrasonic Tomography
0210 nano-technology
business
computer
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Scopus-Elsevier, VISIGRAPP (3: IVAPP)
- Accession number :
- edsair.doi.dedup.....1c5bb7a1afa4eaf5c7ecc1a822f62464