Back to Search Start Over

A Review of Digital Terrain Modeling

Authors :
Guillaume Cordonnier
James Gain
Eric Galin
Bedrich Benes
Eric Guérin
Marie-Paule Cani
Adrien Peytavie
Modélisation Géométrique, Géométrie Algorithmique, Fractales (GeoMod)
Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS)
Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL)
Université de Lyon-École Centrale de Lyon (ECL)
Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon)
Université de Lyon-Université Lumière - Lyon 2 (UL2)
Laboratoire d'informatique de l'École polytechnique [Palaiseau] (LIX)
Centre National de la Recherche Scientifique (CNRS)-École polytechnique (X)
Department of Computer Science [Purdue]
Purdue University [West Lafayette]
University of Cape Town
ANR HDWorlds
Fonds National pour la Societé Numérique - PAPAYA P110720-2659260
ANR-16-CE33-0001,HDWorlds,Modèles procéduraux paramétriques pour la représentation d'univers virtuels complexes(2016)
Source :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2019, 38 (2), pp.553-577. ⟨10.1111/cgf.13657⟩
Publication Year :
2019
Publisher :
HAL CCSD, 2019.

Abstract

International audience; Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded valleys arising from the interplay of varied phenomena, dendritic mountain ranges, and complex river networks. Set against this visual complexity is the need for user control over terrain features, without which designers are unable to adequately express their artistic intent. This article provides an overview of current terrain modeling and authoring techniques, organized according to three categories: procedural modeling, physically-based simulation of erosion and land formation processes, and example-based methods driven by scanned terrain data. We compare and contrast these techniques according to several criteria, specifically: the variety of achievable landforms; realism from both a perceptual and geomorphological perspective; issues of scale in terms of terrain extent and sampling precision; the different interaction metaphors and attendant forms of user-control, and computation and memory performance. We conclude with an in-depth discussion of possible research directions and outstanding technical and scientific challenges.

Details

Language :
English
ISSN :
01677055 and 14678659
Database :
OpenAIRE
Journal :
Computer Graphics Forum, Computer Graphics Forum, Wiley, 2019, 38 (2), pp.553-577. ⟨10.1111/cgf.13657⟩
Accession number :
edsair.doi.dedup.....19e37ded5d1f5320a70b08b0619d332d
Full Text :
https://doi.org/10.1111/cgf.13657⟩