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Exact volume preserving skinning with shape control

Authors :
Damien Rohmer
Marie-Paule Cani
Stefanie Hahmann
Virtual environments for animation and image synthesis of natural objects (EVASION)
Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK)
Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)
Modélisation Géométrique & Multirésolution pour l'Image (MGMI)
Laboratoire Jean Kuntzmann (LJK)
Source :
SCA '09-Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '09-Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA '09-Eurographics/ACM SIGGRAPH Symposium on Computer Animation, Aug 2009, New Orleans, United States. pp.83-92, ⟨10.1145/1599470.1599481⟩, Symposium on Computer Animation
Publication Year :
2009
Publisher :
HAL CCSD, 2009.

Abstract

International audience; In the real world, most objects do not loose volume when they deform: they may for instance compensate a local compression by inflating in the orthogonal direction, or, in the case of a character, preserve volume through specific bulges and folds. This paper presents a novel extension to smooth skinning, which not only offers an exact control of the object volume, but also enables the user to specify the shape of volume-preserving deformations through intuitive 1D profile curves. The method, a geometric post-processing to standard smooth skinning, perfectly fits into the usual production pipeline. It can be used whatever the desired locality of volume correction and does not bring any constraint on the original mesh. Several behaviors mimicking the way rubber-like materials and organic shapes respectively deform can be modeled. An improved algorithm for robustly computing skinning weights is also provided, making the method directly usable on complex characters, even for non-experts.

Details

Language :
English
Database :
OpenAIRE
Journal :
SCA '09-Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '09-Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA '09-Eurographics/ACM SIGGRAPH Symposium on Computer Animation, Aug 2009, New Orleans, United States. pp.83-92, ⟨10.1145/1599470.1599481⟩, Symposium on Computer Animation
Accession number :
edsair.doi.dedup.....19d022cf91bbf9eea3304e786aa95e8a