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Architectures for developing multiuser, immersive learning scenarios
- Source :
- Simulation & Gaming, 43(6), 825-852. SAGE Publications Inc., Nadolski, R, Hummel, H, Slootmaker, A & Van der Vegt, W 2012, ' Architectures for developing multiuser, immersive learning scenarios ', Simulation & Gaming, vol. 43, no. 6, pp. 825-852 . https://doi.org/10.1177/1046878112443323
- Publication Year :
- 2012
-
Abstract
- Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multiuser immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multiuser immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature.
- Subjects :
- serious games
Video game development
Multimedia
Computer science
Instructional design
media_common.quotation_subject
Lifelong learning
Educational technology
General Social Sciences
Fidelity
architectures
Metaverse
computer.software_genre
Computer Science Applications
EMERGO
Identity (object-oriented programming)
Adaptation (computer science)
computer
media_common
immersive learning
Subjects
Details
- Language :
- English
- ISSN :
- 10468781
- Database :
- OpenAIRE
- Journal :
- Simulation & Gaming, 43(6), 825-852. SAGE Publications Inc., Nadolski, R, Hummel, H, Slootmaker, A & Van der Vegt, W 2012, ' Architectures for developing multiuser, immersive learning scenarios ', Simulation & Gaming, vol. 43, no. 6, pp. 825-852 . https://doi.org/10.1177/1046878112443323
- Accession number :
- edsair.doi.dedup.....168432928f4e33e5ace3ce13c6073773
- Full Text :
- https://doi.org/10.1177/1046878112443323