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Assessing the Core Elements of the Gaming Experience
- Source :
- Human–Computer Interaction Series ISBN: 9783319159843, Evaluating User Experience in Games ISBN: 9781848829626, Evaluating User Experience in Games
- Publication Year :
- 2015
- Publisher :
- Springer International Publishing, 2015.
-
Abstract
- This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.
Details
- ISBN :
- 978-3-319-15984-3
978-1-84882-962-6 - ISBNs :
- 9783319159843 and 9781848829626
- Database :
- OpenAIRE
- Journal :
- Human–Computer Interaction Series ISBN: 9783319159843, Evaluating User Experience in Games ISBN: 9781848829626, Evaluating User Experience in Games
- Accession number :
- edsair.doi.dedup.....164fbf2851b71438c05c0f7ec605e902
- Full Text :
- https://doi.org/10.1007/978-3-319-15985-0_3