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Assessing the Core Elements of the Gaming Experience

Authors :
Paul Cairns
Eduardo H. Calvillo-Gámez
Anna L. Cox
Source :
Human–Computer Interaction Series ISBN: 9783319159843, Evaluating User Experience in Games ISBN: 9781848829626, Evaluating User Experience in Games
Publication Year :
2015
Publisher :
Springer International Publishing, 2015.

Abstract

This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to provide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.

Details

ISBN :
978-3-319-15984-3
978-1-84882-962-6
ISBNs :
9783319159843 and 9781848829626
Database :
OpenAIRE
Journal :
Human–Computer Interaction Series ISBN: 9783319159843, Evaluating User Experience in Games ISBN: 9781848829626, Evaluating User Experience in Games
Accession number :
edsair.doi.dedup.....164fbf2851b71438c05c0f7ec605e902
Full Text :
https://doi.org/10.1007/978-3-319-15985-0_3