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Rule Designs for Optimal Online Game Matchmaking
- Source :
- 2021 40th Chinese Control Conference (CCC).
- Publication Year :
- 2021
- Publisher :
- IEEE, 2021.
-
Abstract
- Online games are the most popular form of entertainment among youngsters as well as elders. Recognized as e-Sports, they may become an official part of the Olympic Games by 2020. However, a long waiting time for matchmaking will largely affect players' experiences. We examine different matchmaking mechanisms for 2v2 games. By casting the mechanisms into a queueing theoretic framework, we decompose the rule design process into a sequence of decision making problems, and derive the optimal mechanism with minimum expected waiting time. We further the result by exploring additional static as well as dynamic rule designs' impacts. In the static setting, we consider the game allows players to choose sides before the battle. In the dynamic setting, we consider the game offers multiple zones for players of different skill levels. In both settings, we examine the value of choice-free players. Closed form expressions for the expected waiting time in different settings illuminate the guidelines for online game rule designs.
- Subjects :
- FOS: Computer and information sciences
Value (ethics)
Queueing theory
Sequence
Computer Science - Performance
Optimal matching
Operations research
Computer science
Optimal mechanism
ComputingMilieux_PERSONALCOMPUTING
Entertainment industry
Systems and Control (eess.SY)
Computational Complexity (cs.CC)
Electrical Engineering and Systems Science - Systems and Control
Performance (cs.PF)
Entertainment
Computer Science - Computational Complexity
FOS: Electrical engineering, electronic engineering, information engineering
Design process
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- 2021 40th Chinese Control Conference (CCC)
- Accession number :
- edsair.doi.dedup.....1167c557aa662389b8e7d22b53142eed
- Full Text :
- https://doi.org/10.23919/ccc52363.2021.9549977