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Mean-field-game model for Botnet defense in Cyber-security
- Publication Year :
- 2015
-
Abstract
- We initiate the analysis of the response of computer owners to various offers of defence systems against a cyber-hacker (for instance, a botnet attack), as a stochastic game of a large number of interacting agents. We introduce a simple mean-field game that models their behavior. It takes into account both the random process of the propagation of the infection (controlled by the botner herder) and the decision making process of customers. Its stationary version turns out to be exactly solvable (but not at all trivial) under an additional natural assumption that the execution time of the decisions of the customers (say, switch on or out the defence system) is much faster that the infection rates.
- Subjects :
- 0209 industrial biotechnology
Control and Optimization
Botnet
02 engineering and technology
Mean field game
Defence system
Computer security
computer.software_genre
01 natural sciences
Execution time
QA76
020901 industrial engineering & automation
Simple (abstract algebra)
FOS: Mathematics
0101 mathematics
Decision-making
QA
Mathematics - Optimization and Control
QC
Mathematics
Stochastic process
Applied Mathematics
010102 general mathematics
Stochastic game
Optimization and Control (math.OC)
91A80, 93E20, 91A13
computer
Subjects
Details
- Language :
- English
- ISSN :
- 00954616
- Database :
- OpenAIRE
- Accession number :
- edsair.doi.dedup.....0f2297e8fc41cefd2ed9e3427b07b7f8