Back to Search
Start Over
A novel approach to improve stress regulation among traumatized youth in residential care: Feasibility study testing three game-based meditation interventions
- Source :
- Early Intervention in Psychiatry, 14(4), 476-485. Wiley-Blackwell, Early Intervention in Psychiatry, 14(4), 476-485. Wiley-Blackwell Publishing Ltd, Early Intervention in Psychiatry, 14, 476-485, Early Intervention in Psychiatry, 14, 4, pp. 476-485, Schuurmans, A A T, Nijhof, K S, Scholte, R, Popma, A & Otten, R 2020, ' A novel approach to improve stress regulation among traumatized youth in residential care: Feasibility study testing three game-based meditation interventions ', Early Intervention in Psychiatry, vol. 14, no. 4, pp. 476-485 . https://doi.org/10.1111/eip.12874
- Publication Year :
- 2020
-
Abstract
- Contains fulltext : 219443.pdf (Publisher’s version ) (Closed access) Aim: Many youth in residential care suffer from post-traumatic symptoms that have adverse effects on a range of psychological, behavioural and physiological outcomes. Although current evidence-based treatment options are effective, they have their limitations. Meditation interventions are an alternative to traditional trauma-focused treatment. This pilot study aimed to evaluate three game-based meditation interventions in a sample of traumatized youth in residential care. Methods: Fifteen participants were randomly divided over three conditions (Muse, DayDream and Wild Divine) that all consisted of twelve 15-minute game-play sessions. Physiological measurements (heart rate variability) were conducted at baseline, post-treatment and during each intervention session. Post-traumatic symptoms, stress, depression, anxiety and aggression were assessed at baseline, post-treatment and 1-month follow-up. Results: Physiological stress regulation was improved during the meditation sessions of all three interventions. User evaluations were in particular high for Muse with a rating of 8.42 out of 10 for game evaluation. Overall, outcomes on psychopathology demonstrated the most robust effect on stress. Muse performed best, with all participants showing reliable improvements (reliable change indexes [RCIs]) in post-traumatic symptoms, stress and anxiety. Participants who played Daydream or Wild Divine showed inconsistent progression: some participants improved, whereas others remained stable or even deteriorated based on their RCIs. Conclusions: Preliminary findings show promising outcomes on physiology, psychopathology and user evaluations. All indicate the potential of this innovative form of stress regulation intervention, and the potential of Muse in particular, although findings should be considered preliminary due to our small sample size. Further studies are warranted to assess intervention effectiveness effects of Muse or other game-based meditation interventions for traumatized youth. 10 p.
- Subjects :
- Male
Adolescent
media_common.quotation_subject
Psychological intervention
Prodromal Symptoms
Pilot Projects
Anxiety
Residential Facilities
Stress Disorders, Post-Traumatic
03 medical and health sciences
0302 clinical medicine
Heart Rate
Stress, Physiological
Intervention (counseling)
medicine
Humans
Heart rate variability
Meditation
Adverse effect
Biological Psychiatry
media_common
Depression
Aggression
030227 psychiatry
Psychiatry and Mental health
Video Games
Feasibility Studies
Female
Pshychiatric Mental Health
medicine.symptom
Psychology
Developmental Psychopathology
030217 neurology & neurosurgery
Clinical psychology
Psychopathology
Subjects
Details
- Language :
- English
- ISSN :
- 17517885
- Volume :
- 14
- Issue :
- 4
- Database :
- OpenAIRE
- Journal :
- Early Intervention in Psychiatry
- Accession number :
- edsair.doi.dedup.....0d0548ae3a5ce7e10bd72741c8eda787
- Full Text :
- https://doi.org/10.1111/eip.12874