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Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)

Authors :
Juan Valera Mariscal
Ramfis Miguelena
Yenny Ochomogo
Anthony Martínez
Source :
Repositorio Institucional de documento digitales de acceso abierto de la UTP, Universidad Tecnológica de Panamá, instacron:U Tecnológica de Panamá
Publication Year :
2015
Publisher :
Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?, 2015.

Abstract

Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it. Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it.

Details

Language :
Spanish; Castilian
Database :
OpenAIRE
Journal :
Repositorio Institucional de documento digitales de acceso abierto de la UTP, Universidad Tecnológica de Panamá, instacron:U Tecnológica de Panamá
Accession number :
edsair.doi.dedup.....09a00622b884c93ab22a7f6a8797b244