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Gamifying Navigation in Location-Based Applications

Authors :
Benjamin Nicholas Overgaard
Matthias Rehm
Peder Pedersen
Stephanie Githa Nadarajah
Camilla Gisela Hansen Schnatterbeck
Source :
Nadarajah, S G, Overgaard, B N, Pedersen, P W, Schnatterbeck, C G H & Rehm, M 2017, ' Gamifying Navigation in Location-Based Applications ', EAI Endrosed Trasactions on Creative Technologies, vol. 4, no. 13, pp. 1-11 . https://doi.org/10.4108/eai.8-11-2017.153333, EAI Endorsed Transactions on Creative Technologies, Vol 4, Iss 13, Pp 1-11 (2017)
Publication Year :
2017

Abstract

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.

Details

Language :
English
Database :
OpenAIRE
Journal :
Nadarajah, S G, Overgaard, B N, Pedersen, P W, Schnatterbeck, C G H & Rehm, M 2017, ' Gamifying Navigation in Location-Based Applications ', EAI Endrosed Trasactions on Creative Technologies, vol. 4, no. 13, pp. 1-11 . https://doi.org/10.4108/eai.8-11-2017.153333, EAI Endorsed Transactions on Creative Technologies, Vol 4, Iss 13, Pp 1-11 (2017)
Accession number :
edsair.doi.dedup.....079606c612c85020e3c702b7b9461b6b
Full Text :
https://doi.org/10.4108/eai.8-11-2017.153333