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On the complexity of two dots for narrow boards and few colors
- Source :
- Leibniz International Proceedings in Informatics (LIPIcs), 100, 9th International Conference on Fun with Algorithms (FUN 2018)
- Publication Year :
- 2018
- Publisher :
- Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2018.
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Abstract
- Two Dots is a popular single-player puzzle video game for iOS and Android. A level of this game consists of a grid of colored dots. The player connects two or more adjacent dots, removing them from the grid and causing the remaining dots to fall, as if influenced by gravity. One special move, which is frequently a game-changer, consists of connecting a cycle of dots: this removes all the dots of the given color from the grid. The goal is to remove a certain number of dots of each color using a limited number of moves. The computational complexity of Two Dots has already been addressed in [Misra, FUN 2016], where it has been shown that the general version of the problem is NP-complete. Unfortunately, the known reductions produce Two Dots levels having both a large number of colors and many columns. This does not completely match the spirit of the game, where, on the one hand, only few colors are allowed, and on the other hand, the grid of the game has only a constant number of columns. In this paper, we partially fill this gap by assessing the computational complexity of Two Dots instances having a small number of colors or columns. More precisely, we show that Two Dots is hard even for instances involving only 3 colors or 2 columns. As a contrast, we also prove that the problem can be solved in polynomial-time on single-column instances with a constant number of goals.<br />Leibniz International Proceedings in Informatics (LIPIcs), 100<br />ISSN:1868-8969<br />9th International Conference on Fun with Algorithms (FUN 2018)<br />ISBN:978-3-95977-067-5
- Subjects :
- 000 Computer science, knowledge, general works
Settore INF/01 - Informatica
Combinatorial game theory
NP-complete
Perfect information
Puzzle
puzzle
puzzle, NP-complete, perfect information, combinatorial game theory
0102 computer and information sciences
02 engineering and technology
perfect information
Condensed Matter::Mesoscopic Systems and Quantum Hall Effect
01 natural sciences
combinatorial game theory
010201 computation theory & mathematics
Computer Science
0202 electrical engineering, electronic engineering, information engineering
020201 artificial intelligence & image processing
Subjects
Details
- Language :
- English
- ISBN :
- 978-3-95977-067-5
- ISSN :
- 18688969
- ISBNs :
- 9783959770675
- Database :
- OpenAIRE
- Journal :
- Leibniz International Proceedings in Informatics (LIPIcs), 100, 9th International Conference on Fun with Algorithms (FUN 2018)
- Accession number :
- edsair.doi.dedup.....0619b477670cb3a23ef1a18ea587ce5e