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Games with 1-backtracking

Authors :
Thierry Coquand
Stefano Berardi
Susumu Hayashi
Source :
Annals of Pure and Applied Logic. 161(10):1254-1269
Publication Year :
2010
Publisher :
Elsevier BV, 2010.

Abstract

We associate with any game G another game, which is a variant of it, and which we call bck(G). Winning strategies for bck(G) have a lower recursive degree than winning strategies for G: if a player has a winning strategy of recursive degree 1 over G, then it has a recursive winning strategy over bck(G), and vice versa. Through bck(G) we can express in algorithmic form, as a recursive winning strategy, many (but not all) common proofs of non-constructive Mathematics, namely exactly the theorems of the sub-classical logic Limit Computable Mathematics (Hayashi (2006) [6], Hayashi and Nakata (2001) [7]). (C) 2010 Elsevier B.V. All rights reserved.

Details

ISSN :
01680072
Volume :
161
Issue :
10
Database :
OpenAIRE
Journal :
Annals of Pure and Applied Logic
Accession number :
edsair.doi.dedup.....01ec6355ec94eab2792ae1ae8498c10b
Full Text :
https://doi.org/10.1016/j.apal.2010.03.002