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Increasing students’ culture literacy using virtual reality field trip model: Need analysis

Authors :
Vina Iasha
Muhammad Japar
Arifin Maksum
Yulia Elfrida Yanty Siregar
Bramianto Setiawan
Andayani Andayani
Source :
Cypriot Journal of Educational Sciences. 17:3263-3276
Publication Year :
2022
Publisher :
Birlesik Dunya Yenilik Arastirma ve Yayincilik Merkezi, 2022.

Abstract

The rapid exchange of information through technology has caused a cultural change in Indonesia. This causes the local culture to be lost and the penetration of foreign cultures. This article aimed to analyze the need to develop Field Trip Model Virtual Reality for elementary school students. This study used the qualitative descriptive method. The 50 students and 28 teachers from an elementary school in Jakarta became participants. The data were collected using questionnaires form and interviews. The data were analyzed using triangulation. The result showed that the learning model was needed to increase cultural literacy. From questionnaire data show that (1) students need learning media that can make it easier to recognize the culture, (2) students' awareness of culture is still low, and (3) students need technology that allows users to feel the conditions as real from the three-dimensional effects. Keywords: media; VR, cultural, literacy, school

Subjects

Subjects :
Education

Details

ISSN :
1305905X
Volume :
17
Database :
OpenAIRE
Journal :
Cypriot Journal of Educational Sciences
Accession number :
edsair.doi...........f4cf210f6e4ebd297ff86eb0d6396976
Full Text :
https://doi.org/10.18844/cjes.v17i9.8002