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A Wide View on Gamification
- Source :
- Technology, Knowledge and Learning. 24:191-202
- Publication Year :
- 2018
- Publisher :
- Springer Science and Business Media LLC, 2018.
-
Abstract
- This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most researched themes. The main area of research on gamification is related to the education and training domain, showing a strong connection to the use of game design elements and game experience to improve educational scenarios among students. Knowing the panoramic research map aids the development of future research on gamification, helping in the identification of important papers, gaps in the knowledge, and relevant papers for future research. As an additional outcome, the panoramic research map might also be used to understand other fields of research or specific themes besides gamification.
- Subjects :
- Computer science
Teaching method
05 social sciences
Educational technology
050301 education
050801 communication & media studies
Data science
Outcome (game theory)
Science education
Computer Science Applications
Education
Domain (software engineering)
Human-Computer Interaction
Identification (information)
0508 media and communications
Mathematics (miscellaneous)
Game design
Computer software
0503 education
Subjects
Details
- ISSN :
- 22111670 and 22111662
- Volume :
- 24
- Database :
- OpenAIRE
- Journal :
- Technology, Knowledge and Learning
- Accession number :
- edsair.doi...........f33e9eb69088419b5c2f373be47b8963
- Full Text :
- https://doi.org/10.1007/s10758-018-9374-z