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A Wide View on Gamification

Authors :
Marcelo Gitirana Gomes Ferreira
Deise Albertazzi
Fernando Antonio Forcellini
Source :
Technology, Knowledge and Learning. 24:191-202
Publication Year :
2018
Publisher :
Springer Science and Business Media LLC, 2018.

Abstract

This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most researched themes. The main area of research on gamification is related to the education and training domain, showing a strong connection to the use of game design elements and game experience to improve educational scenarios among students. Knowing the panoramic research map aids the development of future research on gamification, helping in the identification of important papers, gaps in the knowledge, and relevant papers for future research. As an additional outcome, the panoramic research map might also be used to understand other fields of research or specific themes besides gamification.

Details

ISSN :
22111670 and 22111662
Volume :
24
Database :
OpenAIRE
Journal :
Technology, Knowledge and Learning
Accession number :
edsair.doi...........f33e9eb69088419b5c2f373be47b8963
Full Text :
https://doi.org/10.1007/s10758-018-9374-z