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Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods

Authors :
Chi-Tsun Cheng
Jessica Ulmer
Sebastian Braun
Jörg Wollert
S. J. Dowey
Source :
Procedia CIRP. 104:140-145
Publication Year :
2021
Publisher :
Elsevier BV, 2021.

Abstract

Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.

Details

ISSN :
22128271
Volume :
104
Database :
OpenAIRE
Journal :
Procedia CIRP
Accession number :
edsair.doi...........e5142f6222abbd8215b2daeefe5955d7