Cite
Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation
MLA
Dinara Kozhamzharova, et al. “Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation.” 2017 First IEEE International Conference on Robotic Computing (IRC), Apr. 2017. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........ddd315db2de45149d6eb5a53b5165d79&authtype=sso&custid=ns315887.
APA
Dinara Kozhamzharova, Nurgul Kurmangaiyeva, Dinara Ospanova, Aray Kassenkhan, Gulnur Gaziz, Saulet Borambayeva, Madina Alimanova, & Gulnar Tyulepberdinova. (2017). Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation. 2017 First IEEE International Conference on Robotic Computing (IRC).
Chicago
Dinara Kozhamzharova, Nurgul Kurmangaiyeva, Dinara Ospanova, Aray Kassenkhan, Gulnur Gaziz, Saulet Borambayeva, Madina Alimanova, and Gulnar Tyulepberdinova. 2017. “Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation.” 2017 First IEEE International Conference on Robotic Computing (IRC), April. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........ddd315db2de45149d6eb5a53b5165d79&authtype=sso&custid=ns315887.