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Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation
- Source :
- Computing in Science & Engineering. 14:49-55
- Publication Year :
- 2012
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2012.
-
Abstract
- A geodesic distance-based approach synthesizes natural facial animations using radial basis function (RBF) interpolation. The approach consists of two parts: the geodesic distance calculation and the geodesic distance-based RBF interpolation. The method works in real time, which is important in computer games and online chatting.
- Subjects :
- General Computer Science
Geodesic
business.industry
MathematicsofComputing_GENERAL
MathematicsofComputing_NUMERICALANALYSIS
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
General Engineering
Euclidean distance
Differential geometry
Computer vision
Radial basis function
Mathematics::Differential Geometry
Artificial intelligence
business
Computer animation
Computer facial animation
Hierarchical RBF
ComputingMethodologies_COMPUTERGRAPHICS
Interpolation
Mathematics
Subjects
Details
- ISSN :
- 15219615
- Volume :
- 14
- Database :
- OpenAIRE
- Journal :
- Computing in Science & Engineering
- Accession number :
- edsair.doi...........d4bb1e9f596b65a0a722a762ecb2a36e
- Full Text :
- https://doi.org/10.1109/mcse.2011.96